Relays, Cores, Centriforges, Gravpads etc will still function for all players.
Only the person who placed them will be able to use them (and also remove them, again for now). We’re really pressing full-court on getting something playable out first, then we’ll come back and make it pretty.Īs has been mentioned in other threads, I’ll consolidate here:Ĭontainment Units will be private. By not polished I’ll mention again that we won’t have any animations for the player models (avatar or voxelized), any special fx outside of rotating the model if they grav boot, and that the voxelized player model is very rough and first-pass. It should be solid code, just not polished. We’ll be labeling the button “Multiplayer Beta” in the menu for a reason. We’d like to re-iterate that the MP coming out is a work-in-progress.
Unless some unseen issue comes up, we’re down to minor bugs and quick fixes. “When it’s ready” or “Soon” or “Very soon” – take your pickĪfter a 12 hour sunday jam, we finally smashed three of our biggest, longest lingering bugs that had been really slowing us down.
It’s incredible how many issues crawl out of any update, but MP has taken the cake. (.just be advised: it's ridiculously hard, and most of the time, you'll watch as you make one tiny screw-up that kills your ship/crew in some horrible way.Well, it’s been a hard couple weeks of intense testing and bugfixing. Huge fun, and it's available from places like GOG.com for less than 10 quid. Things like stopping a fire incinerating the crew by venting the air from the ship, or beaming over a boarding party to massacre the enemy ship's personnel, or just pounding the living crap out of 'em with laser beams and torpedoes. 2, etc.Ĭurrently sticking to GTAO, but whenever I'm on my PC, and need to alt-tab out of work stuff for a break, I'm playing FTL: Faster than Light:įor those who don't know, it's a top-down pixel-art starship management game, where you basically get to do all the cool stuff from Star Trek, Battlestar Galactica, Firefly, etc., that most other starship games leave out in favour of arcade-y shooting. Played the living sh*t out of the Halo games back in the day, plus all the Batman: Arkham games, Mass Effect, Crackdown, Tom Clancy's H.A.W.X.